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Lesson
1: Sketching on an Iso Grid |
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In this first lesson we will be using
the Paint Program in Windows to sketch the missing orthographic
view of several models.With the use of an isometric
grid you will be provided this will be accomplished.
Many models and parts that are eventually created
come from an artists sketch and we will practice this
process in this lesson. Also a Draftsman must be able
to visualize what views are represented orthographically
with a particular model. With orthographic understanding,
a isometric and 3d model can be generated. Also for
the purposes of dimensioning ,aligned and unidirectional
dimensions will be used to understand these dimensioning
standards.
Connecting Your Learning
As you work your way through this lesson, you should
reflect on the following questions:
Why is an isometric grid used?
How the Cartesian coordinate system is used in Drafting
?
What an isometric model is and its symmetry?
How easy it is to sketch using this constructed grid
?
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The State of Arizona has assembled Drafting
standards to make sure that Instruction is thorough
and well thought out by the instructor. By clicking
on the hyperlink below will upload to your browser window
the entirety of these standards. The standards that
are addressed in this lesson are below the hyperlink.
1.0 USE BOARD DRAFTING EQUIPMENT,
INSTRUMENTS AND MEDIA.
2.0 DEMONSTRATE SKETCHING, LETTERING,
AND LINE SKILLS.
- 2.1 Demonstrate freehand sketching skills for drafting
applications.
- 2.2 Demonstrate lettering skills.
- 2.3 Demonstrate line work.
6.0 DEMONSTRATE GEOMETRIC CONSTRUCTIONS
- 6.1 Measure Geometric Constructions.
- 6.2 Develop Geometric Constructions.
8.0 APPLY BOARD DRAFTING SKILLS TO COMPUTER-AIDED
DESIGN/DRAFTING (CADD)
- 8.1 Demonstrate computer skills for a CADD system.
- 8.2 Create dimensional CADD entities.
- 8.3 Create 3 dimensional CADD drawings.
The State of Arizona has also assembled Math
standards and many of these apply directly to
the vocational subject area of Drafting. Drafting
is a very precise discipline and the use of mathematics
is integral to design and manufacturing. Below are
the math standards that are involved in this lesson
1M-P1. Compare and contrast
the real number system and its various subsystems
with
regard to their structural characteristics
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PO 2. Compare subsets of the
real number system with regard to their properties
(commutative, associative, distributive, identity,
inverse and closure properties)
1M-P2. Construct, interpret and
demonstrate meaning for real numbers and absolute
- PO 3. Solve real-world distance problems using
absolute value
- PO 4. Determine, among the solutions to a real-world
problem, which, if any, is reasonable
- PO 2. Define absolute value as the distance from
the origin
4M-P1. Interpret and draw three-dimensional
objects
- PO 1. Sketch prisms, pyramids, cones, cylinders
and spheres
- PO 2. Classify prisms, pyramids, cones, cylinders
and spheres by base shape and lateral surface shape.
- PO 3. Recognize the three-dimensional figure represented
by a two-dimensional drawing.
- PO 5. Make a model of a three-dimensional figure
from a two-dimensional drawing and make a two-dimensional
representation of a three-dimensional object (models
and representations include scale drawings, perspective
drawings, blueprints or computer simulations)
4M-P4. Deduce properties of,
and relationships between, figures from given
assumptions
- PO 1. Find similarities and differences among
geometric shapes and designs using a given attribute
(e.g., height, area, perimeter, diagonals and angle
measurements)
- PO 2. Identify arcs, chords, tangents and secants
of a circle
- PO 3. State valid conclusions using given geometric
definitions, postulates and theorems
- PO 4. Represent pi as the ratio of circumference
to diameter
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Lesson
Objectives
By the end of this lesson you should be
able to:
1. Download a jpeg from this Web site
and save it to your desktop
2. Identify the isometric angles used to create isometric
views (30, 90 and 150 degrees)
3. Freehand a drawing with Aligned and Unidirectional
Dimension Styles.
4. Identify and draw the useful orthographic views of
a model.
5. Sketch an image using a Paint Program.
6. Attaching an image file to email as an attachment.
Key
Terms
"click
on the key on any of these terms and it will hyperlink
to the course glossary" |
The following
is the "freehand" sketching problems you
will be selecting for Lesson 1a,[special
key] Lesson 1b [Holder]and
Lesson 1c [Connector]
. You will notice that a view is missing and you will
be sketching the missing view in Windows Paint shop.
To obtain the sketch grid just click on this
GRID and you can
save this jpeg to your desktop and open it in Windows
Paint Shop.The preview in your browser may be distorted
but when you open this grid in Windows Paint it will
be quite clear. I will explain this further in the
lesson 1a media disc. Please insert the media disk
and listen to lesson 1. You can also download
and print out the freehand sketching problems by saving
this image to the desktop or printing this image for
you to view. You will see the save button on your
web browser and it will generally appear in the upper
left hand corner of the assignment sheet.
*Note:
The Lessons are best viewed with real player and you
can download the latest version by clicking on the
words real
player.
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Below
is an example of what your submitted assignment should look
like.

Your
Text Book and Reading Assignments
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Text:
Technical Illustration by Thomas
Read
Chapter 1 '
What is Technical Illustration '
and answer questions: 1-5. (page 17)
Read
Chapter 2 '
Free hand Technical Sketching''
and answer questions: 1-5.(page 25)
Write the questions and answers
in layout ac, using the font RomanC and attach to an email
and send to your Instructor. losimilar@yahoo.com
Lesson 1 assessment comprises:
-
Lesson 1a submitted as a jpeg file (10
pts.)
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Lesson 1b submitted as a jpeg file.(10
pts.)
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Lesson 1c submitted as a jpeg file.(10
Pts.)
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Lesson 1d questions and answers entered
as text in layout-c.(10 pts.)
Rubrics for Grading: The drafting
standards for assessing the quality and accuracy of your drawings
are as follows: Neatness, Accuracy and Lines and Lettering.
One half of one point (.5) will be taking off your score in
relation to NALL.
Submit by email attachment all
of the above lessons as dwg. files and send to your Instructor
whose mail address is. losimilar@yahoo.com
Your Instructor will grade your
drawings within 24 hours and email you back the grade/assessment
of your work. You should take allot of pride in your work.
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